Versions:

  • 2.2.2

Texture De-Lighter 2.2.2 by Agisoft is a free, single-purpose utility designed to eliminate baked-in shadows and lighting artifacts from the diffuse color maps of 3-D models, a process often referred to as “texture de-lighting.” Targeted at photogrammetry, game-development, and cultural-heritage workflows, the program ingests a triangular mesh together with its corresponding texture atlas and automatically generates a new albedo map whose color values represent the intrinsic surface reflectance rather than the illumination present at capture time. The removal of directional shading, cast shadows, and ambient occlusion allows the cleaned texture to be re-lit convincingly inside game engines, AR/VR viewers, or offline renderers without visual inconsistencies. Users typically import models produced by Agisoft Metashape or other reconstruction suites, set a few parameters such as shadow kernel size and neighborhood sample count, and then export the corrected texture in common bitmap formats for immediate use in Blender, Unity, Unreal, or WebGL viewers. Because the application is completely stand-alone, it can be slotted into existing pipelines without altering the primary modeling or baking toolchain, and its command-line mode supports headless batch processing for large asset libraries. The software is available for free on get.nero.com, with downloads provided via trusted Windows package sources (e.g. winget), always delivering the latest version, and supporting batch installation of multiple applications.

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