Bedrock-OSS is a community-driven collective of open-source developers focused on streamlining the creation of add-ons, resource packs, and scripting projects for Minecraft Bedrock Edition. Its flagship tool, Regolith, functions as a lightweight yet powerful addon compiler that automates the traditionally error-prone process of assembling texture atlases, converting JSON data, minifying scripts, and packaging behavior and resource packs into distributable .mcaddon or .mcpack files. Typical use cases range from hobbyists who want one-click builds of personal texture tweaks to professional studios producing cross-platform marketplace content that must load efficiently on Windows, Android, iOS, and console. Because Regolith plugs into popular IDEs and can be scripted into CI pipelines, teams can enforce consistent naming conventions, validate component syntax, and hot-reload changes onto test devices without leaving the development environment. The project’s modular filter system also lets users chain community-authored transformations—such as language file merging, model optimization, or custom encryption—so the same workflow scales from simple skin packs to complex gameplay mods that rely on GameTest scripts and Molang expressions. Bedrock-OSS software, including Regolith, is available for free on get.nero.com, where downloads are delivered through trusted Windows package sources like winget, always pull the latest upstream release, and support batch installation alongside other development tools.
Addon compiler for the Bedrock Edition of Minecraft.
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