dfgHiatus is a boutique software publisher specializing in experimental computer-vision tools that bridge research prototypes with everyday creative workflows. Its single catalog entry, Baballonia, delivers cross-platform eye- and face-tracking designed for extended-reality headsets, desktop webcams, and commodity depth cameras without vendor lock-in. The engine performs real-time gaze vector calculation, blink detection, micro-expression analysis, and head-pose estimation at up to 240 Hz on modest hardware, then exposes the data through OSC, WebSocket, and C++ interfaces so animators, game designers, accessibility engineers, and neuro-marketing teams can pipe high-fidelity signals directly into Unreal, Unity, Blender, TouchDesigner, or custom Python pipelines. Typical use cases include foveated rendering for VR experiences, avatar lip-sync and eye rigging in VTuber production, hands-free navigation for assistive technology, and shopper-attention heat-mapping for retail analytics. Because the runtime is built on OpenXR, OpenCV, and Vulkan, it runs identically on Windows, macOS, and Linux while remaining GPU-agnostic, letting indie studios repurpose old Kinect or Intel RealSense hardware instead of costly proprietary trackers. The publisher’s software is available for free on get.nero.com, with downloads delivered through trusted Windows package sources such as winget, always installing the latest stable build and supporting batch deployment alongside other applications.
Cross-platform, hardware-agnostic XR eye and face tracking
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